Shipwrecked is my personal project in-development. This is a game about two pirates who are left stranded on an island because their ship got damaged from crashing onto a massive rock. Their quest is to go out to the other side of the island to collect resources to fix their ship. Designed to be a cooperative game, the two pirates are working together: one goes around the farm, trying to find some trees and chopping them down for lumber and food, while another one (this is your player!) is trying to collect those resources, while balancing the colleague’s mood so he won’t get too tired or unhappy. Because when he gets too angry, he would stop chopping down trees for lumbers, and try to chop small tree sprouts which are not so useful. The goal is to collect as much resources as possible to unlock more advanced tools. Help the pirates fix their ship so they can safely return home!
Shipwrecked (WIP)
Prototype :
Platform :
console (Legend Bar designed for Xbox controller)
Tools :
—UI/UX : Illustrator, Photoshop, After Effects, Adobe XD, Miro
—3D : Maya, 3D Coat, Substance Painter, Marmoset Toolbag
Engine :
Unreal Engine 5, Unity
Tasks :
—Art Directed visual design of the games
—Researched and defined audience by creating different personas
—Designed full user flow of the game from FTUE to main gameplay
—Created wireframe sketches, low-fidelity gray box mockups, and high-fidelity prototype
—Designed and created 3D game art assets (modeling, texturing, shading all props, environment and characters)
—Programmed and developed a Unity demo prototype using C#
—Designed all in-game UI including HUD, icons, casings, etc.
—Integrated assets in Unreal Engine, designed maps, set up scene lighting and materials
—Animated motion graphics for in-game UI and cut scenes
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