I was contracted as a UI/UX Designer and 3D Game Artist by Playproof to work on pre-alpha prototype of their digital deck-building card game, Baeond. As the sole artist with background in games on the visuals team, I helped provide tutorials on asset optimization for game engine and developed game art workflow guide for other designers in the team.
I worked closely with game designer to translate existing gameplay originally designed for PC onto mobile version. I designed user flow and generated mobile mockups of the main gameplay for visual designers to utilize as the layout blueprint. Unfortunately, due to NDA I can't share any specific details about the project until the game launches publicly.
BAEOND
Client :
Playproof
Team :
Mark Burstiner
Robert Peenpoon
Nigel Randall
Platform:
mobile, PC
Tools :
Adobe XD, Illustrator, Photoshop, After Effects, Maya, Blender
Engine :
Unity
Contributions :
—Created wireframes and mockups
—Worked with game designer to design user flow for mobile
—Generated playable prototypes, iterated based on player feedback
—Provided tutorials on model optimization and developed game art workflow guild for other designers in the team
—Created 2D and 3D game art assets and worked with the engineer to integrate them in engine
—Optimized high poly 3D models so they are game engine ready
copyright Two Bit Circus